Shaw talking to Desert chase from Puss in Boots. Master & Commander. Penguins on the beach in Surf's Up. Crowds from Megamind. Terminator 3 matchmoving. Digital doubles in Terminator 3. Grendel attacks in Beowulf. Green screen extractions through smoke in Zathura. Star Wars 2 cityscape. Puss in Boots. Soft Paws Kitty in Puss in Boots. Day After Tomorrow skyline fly-through. Explosions in Zathura. Monster lighting in Grendel's cave from Beowulf. Deflecting cannonballs in Kung Fu Panda 2. Scary Boo in Open Season. Cannonball interactions in Kung Fu Panda 2. Scrooge in A Christmas Carol. Megamind. Vintage comp treatment from Surf's Up. Foam, splashes, and water compositing from Surf's Up. Building a surfboard at night in Surf's Up. Robot in Zathura. Dance hall in A Christmas Carol. Matchmoving the TX for Terminator 3. Cody in Surf's Up. Sport Penguin Entertainment Network treatment and ambient lighting in Surf's Up. Candle snuffer ride in A Christmas Carol.
Slideshow from my lighting demo reel of shots I've worked on from various studios.

A brief intro

Ian Jenkins is a pipeline and lighting technical director. He has over 16 years of professional experience as a programmer and an artist in the computer graphics industry, where he has developed his skills on both live-action visual effects productions and animated feature films. Besides contributing final shots to the screen, he has designed and developed pipeline software to support whole studios, and the efficient workflows around them.

Ian has worked for studios in Canada 🇨🇦 and Korea 🇰🇷, as well as studios across California 🇺🇸 where he currently resides. He is available for work in the Los Angeles area or remote opportunities. Ian can be reached using the quick contact form.

He is happy to review any of his materials or film projects in depth, and welcomes discussing other opportunities.