Building a surfboard at night in Surf's Up. Vintage comp treatment from Surf's Up. Crowds from Megamind. Deflecting cannonballs in Kung Fu Panda 2. Grendel attacks in Beowulf. Puss in Boots. Soft Paws Kitty in Puss in Boots. Dance hall in A Christmas Carol. Penguins on the beach in Surf's Up. Desert chase from Puss in Boots. Shaw talking to Scrooge in A Christmas Carol. Cannonball interactions in Kung Fu Panda 2. Candle snuffer ride in A Christmas Carol. Megamind. Sport Penguin Entertainment Network treatment and ambient lighting in Surf's Up. Day After Tomorrow skyline fly-through. Terminator 3 matchmoving. Explosions in Zathura. Master & Commander. Green screen extractions through smoke in Zathura. Scary Boo in Open Season. Foam, splashes, and water compositing from Surf's Up. Robot in Zathura. Cody in Surf's Up. Matchmoving the TX for Terminator 3. Monster lighting in Grendel's cave from Beowulf. Star Wars 2 cityscape. Digital doubles in Terminator 3.
Slideshow from my lighting demo reel of shots I've worked on from various studios.

A brief intro

Ian Jenkins is a pipeline and lighting technical director. He has over 16 years of professional experience as a programmer and an artist in the computer graphics industry, where he has developed his skills on both live-action visual effects productions and animated feature films. Besides contributing final shots to the screen, he has designed and developed pipeline software to support whole studios, and the efficient workflows around them.

Ian has worked for studios in Canada 🇨🇦 and Korea 🇰🇷, as well as studios across California 🇺🇸 where he currently resides. He is available for work in the Los Angeles area or remote opportunities. Ian can be reached using the quick contact form.

He is happy to review any of his materials or film projects in depth, and welcomes discussing other opportunities.