Megamind. Dance hall in A Christmas Carol. Shaw talking to Monster lighting in Grendel's cave from Beowulf. Green screen extractions through smoke in Zathura. Penguins on the beach in Surf's Up. Scary Boo in Open Season. Puss in Boots. Terminator 3 matchmoving. Building a surfboard at night in Surf's Up. Sport Penguin Entertainment Network treatment and ambient lighting in Surf's Up. Candle snuffer ride in A Christmas Carol. Explosions in Zathura. Foam, splashes, and water compositing from Surf's Up. Digital doubles in Terminator 3. Cannonball interactions in Kung Fu Panda 2. Matchmoving the TX for Terminator 3. Grendel attacks in Beowulf. Desert chase from Puss in Boots. Deflecting cannonballs in Kung Fu Panda 2. Soft Paws Kitty in Puss in Boots. Vintage comp treatment from Surf's Up. Crowds from Megamind. Scrooge in A Christmas Carol. Robot in Zathura. Master & Commander. Star Wars 2 cityscape. Day After Tomorrow skyline fly-through. Cody in Surf's Up.
Slideshow from my lighting demo reel of shots I've worked on from various studios.

A brief intro

Ian Jenkins is a pipeline and lighting technical director. He has over 17 years of professional experience as a programmer and an artist in the computer graphics industry, where he has developed his skills on both live-action visual effects productions and animated feature films. Besides contributing final shots to the screen, he has designed and developed pipeline software to support whole studios, and the efficient workflows around them.

Ian has worked for studios in Canada 🇨🇦 and Korea 🇰🇷, as well as studios across California 🇺🇸 where he currently resides. He is available for work in the Los Angeles area or remote opportunities. Ian can be reached using the quick contact form.

He is happy to review any of his materials or film projects in depth, and welcomes discussing other opportunities.