Shaw talking to Penguins on the beach in Surf's Up. Megamind. Matchmoving the TX for Terminator 3. Green screen extractions through smoke in Zathura. Desert chase from Puss in Boots. Monster lighting in Grendel's cave from Beowulf. Digital doubles in Terminator 3. Scrooge in A Christmas Carol. Terminator 3 matchmoving. Deflecting cannonballs in Kung Fu Panda 2. Building a surfboard at night in Surf's Up. Vintage comp treatment from Surf's Up. Sport Penguin Entertainment Network treatment and ambient lighting in Surf's Up. Scary Boo in Open Season. Crowds from Megamind. Cody in Surf's Up. Soft Paws Kitty in Puss in Boots. Star Wars 2 cityscape. Explosions in Zathura. Robot in Zathura. Foam, splashes, and water compositing from Surf's Up. Cannonball interactions in Kung Fu Panda 2. Dance hall in A Christmas Carol. Master & Commander. Day After Tomorrow skyline fly-through. Puss in Boots. Candle snuffer ride in A Christmas Carol. Grendel attacks in Beowulf.
Slideshow from my lighting demo reel of shots I've worked on from various studios.

A brief intro

Ian Jenkins is a pipeline and lighting technical director. He has over 16 years of professional experience as a programmer and an artist in the computer graphics industry, where he has developed his skills on both live-action visual effects productions and animated feature films. Besides contributing final shots to the screen, he has designed and developed pipeline software to support whole studios, and the efficient workflows around them.

Ian has worked for studios in Canada 🇨🇦 and Korea 🇰🇷, as well as studios across California 🇺🇸 where he currently resides. He is available for work in the Los Angeles area or remote opportunities. Ian can be reached using the quick contact form.

He is happy to review any of his materials or film projects in depth, and welcomes discussing other opportunities.