Star Wars 2 cityscape. Penguins on the beach in Surf's Up. Monster lighting in Grendel's cave from Beowulf. Deflecting cannonballs in Kung Fu Panda 2. Crowds from Megamind. Megamind. Soft Paws Kitty in Puss in Boots. Shaw talking to Scary Boo in Open Season. Day After Tomorrow skyline fly-through. Foam, splashes, and water compositing from Surf's Up. Dance hall in A Christmas Carol. Robot in Zathura. Vintage comp treatment from Surf's Up. Candle snuffer ride in A Christmas Carol. Desert chase from Puss in Boots. Terminator 3 matchmoving. Sport Penguin Entertainment Network treatment and ambient lighting in Surf's Up. Explosions in Zathura. Cody in Surf's Up. Cannonball interactions in Kung Fu Panda 2. Grendel attacks in Beowulf. Scrooge in A Christmas Carol. Green screen extractions through smoke in Zathura. Digital doubles in Terminator 3. Building a surfboard at night in Surf's Up. Matchmoving the TX for Terminator 3. Puss in Boots. Master & Commander.
Slideshow from my lighting demo reel of shots I've worked on from various studios.

A brief intro

Ian Jenkins is a pipeline and lighting technical director. He has over 17 years of professional experience as a programmer and an artist in the computer graphics industry, where he has developed his skills on both live-action visual effects productions and animated feature films. Besides contributing final shots to the screen, he has designed and developed pipeline software to support whole studios, and the efficient workflows around them.

Ian has worked for studios in Canada 🇨🇦 and Korea 🇰🇷, as well as studios across California 🇺🇸 where he currently resides. He is available for work in the Los Angeles area or remote opportunities. Ian can be reached using the quick contact form.

He is happy to review any of his materials or film projects in depth, and welcomes discussing other opportunities.